Max Packett has created one of the first-ever board game cafés. Gruff yet lovable, Max is happy to run his small business the way he sees fit, even into the ground. That is until James Kasey, an estranged friend, re-appears from his past to seek Max's help on publishing their board game brainchild from ten years prior. James, along side a myriad of board game enthusiast-misfits, could rocket Max's company to success or straight into the ground.
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